![]() I'd rather kill stuff than silence them.Īs for the doom glaive, you don't take it for the burning effect. And the only use I could find for the psycannon was the AOE silence. I can't justify taking the plasma cannon over the meltagun because of the plasma cannons shutdown. ![]() The charged blast wrecks armor, cover and later on applies Vulnerable in a large area, and it has the highest single target damage of any dread weapon. My regular opener after triggering an enemy pod is to use one MP to close with the group, fire off a charged meltagun shot and finish off a target with the second shot. I never had a problem with the meltagun range. I think if you're worried about range with the dread you should focus on better positioning in general. My first run through with the dread was to use the meltagun and doom glaive. and thats the +2 ap stratagem not working on dreads and also +1 Ap after doing a executions by one of the knights does not to apply to dread too. and now that i read what you said, it makes so much sense. Originally posted by Dance Commander:Heavy psycannon and missile launcher, the dreadnought becomes a fire support platform, the dreadnought is just poorly thought out when it comes to melee. So with heavy psycannon and missile launcher you will always be able to take an offensive action since they have the longest ranges instead of wasting one of the precious dreadnought action points to reposition in melee range. ![]() To add insult to injury, you can't calibrate the distance of the dreadnought charge, so you often end up overshooting your target or knocking him back too far to follow up with a melee attack. The reason why this is the superior build is because the tier 2 psycannon and missile launcher ranges match, the biggest problem the dreadnought faces is that *IT CAN'T MOVE AND ATTACK*, meaning unlike normal grey knights, it can't use its melee attack to get close to the enemy all in one action, it has to move THEN attack in melee, meaning one action is wasted and the dreadnought doesn't have ways to recoup actions (stratagems, honour the chapter and executions don't work). Heavy psycannon and missile launcher, the dreadnought becomes a fire support platform, the dreadnought is just poorly thought out when it comes to melee. ![]()
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